GURPS Advantage Listings

This alphabetical listing of advantages gives point costs and page references. Every effort has been made to ensure these listings are reasonably complete. Very world-specific advantages that are not included in this book appear here as well. See the given page reference(s) for details.

Name

The name of the advantage, identical to the name given in the relevant supplement. Classes of particularly world-specific advantages have been grouped under single entries, such as "Cybernetic Implants," "Garou Gifts," "Robotics." and "Vampiric Disciplines." See the advantage description for details.

Cost

The cost of the advantage in character points. A "+" means that there are advanced forms of the advantage that cost more ("30+" means "30 points or more"). Smoothly-varying point ranges are indicated with a hyphen ("1-10" means "any value from 1 to 10 points"). Costs of advantages that can be bought in several, equally-expensive levels are indicated with "/level" ("10/level" means "ten points per level"). Costs of advantages with several levels of varying cost are given in the form of cumulative level costs, separated by slashes ("15/25/35" means level 1 costs 15 points, level 2 costs a total of 25 points and level 3 costs a total of 35 points). Advantages with "Variable" cost have more detailed cost schemes - see the advantage description.

Page Reference

The first number listed indicates the "official" version of the advantage. If no letter appears before the number, it refers to a page in this book. Otherwise, the advantage is either listed in the Basic Set, or is genre-specific and not included in this book. See Appendix I for the meaning of the abbreviations. If multiple references are given, it is because the descriptions contain different information, all of which may be useful to the reader.

Name Description Cost Page
360-Degree Vision 25 68
3D Spatial Sense 10 31
Absolute Direction 5 B19
Absolute Timing 5 B19
Absorption Variable 49
Academic Status 5/level IOU 8
Acceleration Tolerance 10 19
Acute Faz 2/level 55
Acute Hearing 2/level B19
Acute Taste and Smell 2/level B19
Acute Vision 2/level B19
Administrative Rank 5/level 19
Alcohol Tolerance 5 19
Alertness 5/level B19
Ally Variable B23
Ally (Unwilling) Variable 19
Ally Group Variable 19
Ally Group (Unwilling) Variable 20
Altered Time Rate 100/level 49
Alternate Identity 15/5 20
Ambidexterity 10 B19
Amphibious 10 49
Animal Empathy 5 B19
Animal Form 100 33
Appearance Variable B15
Arcane 10/level MTA44
Arete Variable MTA44
Armor Plates 59 57
Autotrance 5 20
Avatar 15/level MTA44
Awareness 15/35 33
Bardic Immunity 10 21
Beast-Kin 15 21
Being of Pure Thought 290 34
Bio-electric Shock 10 50
Bionics Variable CY30
Bioplas Dermal Armor 45 SA30
Bite 30+ 50
Blessed 10/20 34
Blood Healing 25 VTM58
Body of Air 50 50
Body of Earth 40 50
Body of Fire 5/level 50
Body of Ice 25 50
Body of Metal 9/level 50
Body of Stone 8/level 51
Body of Water 40 51
Bouncing 12/level 51
Brachiator 5 51
Breath Holding 2/level 21
Breathe Fire 20 72
Broadcast 3/level 51
Carapace 56 57
Cast Iron Stomach 15 51
Cats Nine Lives 5 FB112
Catfall 10 51
Chameleon 7/level 51
Channeling 10 34
Charisma 5/level B19
Chronolocation 15 21
Claim to Hospitality 1-10 21
Claws 15/40/55 67
Clerical Investment 5/level 22
Clerical Magic Variable 35
Client Variable U31
Clinging 25 51
Collected 5 22
Combat Reflexes 15 B20
Common Sense 10 B20
Compartmentalized Mind 50/level 52
Composed 5 22
Constriction Attack 15 52
Contacts Variable 22
Cool (Natural Attack) 15 72
Cool (Quirk) 1 23
Costume 15 52
Courtesy Rank 1/level 23
Cultural Adaptability 25 23
Cybernetic Implants Variable CY29
Damage Resistance Variable 52
Dampen 15 72
Danger Sense 15 B20
Daredevil 15 23
Dark Vision 25 52
Deafen 15 72
Decreased Life Support 10 52
Deep Sleeper 5 23
Delirium 100 WTA55
Destiny Variable 35
Destiny 5/level MTA45
Diplomatic Immunity 20 24
Discriminatory Smell 15 52
Discriminatory Taste 10 53
Disease-Resistant 5 24
Divination Talent 5 36
Divine Favor Variable 36
Doesn't Breathe 20 53
Doesn't Eat/Drink 10 53
Doesn't Sleep 20 53
Dominance 5+ 53
Double-Jointed 5 B20
Dream 3/level MTA45
Drug Factory Variable 53
Duplication 75/copy 53
Early Maturation 5/level 53
Eidetic Memory 30/60 B20
Eidetic Sense of Smell 10 BB22
Elastic Skin 20 53
Empathy 15 B20
Enhanced Block 6 24
Enhanced Dodge 15 24
Enhanced Move 10/level 54
Enhanced Parry 6/10 24
Enhanced ST Variable 7
Enhanced Time Sense 45 54
Extended Lifespan 5/level 54
Extra Arm Length 10/hex 54
Extra Arms Variable 54
Extra Encumbrance 5 54
Extra Fatigue 3/level 24
Extra Flexibility 5/10 55
Extra Gnosis 8/level WTA56
Extra Hit Points 5/level 24
Extra Humanity 5/level VTM69
Extra Legs Variable 55
Extra Life 25 36
Extra Rage 4/level WTA56
Extra Stun 2/level 24
Faerie Empathy 10 36
Faith Healing 30 36
Familiar Variable 37
Fashion Sense 5 24
Favor Variable 25
Faz Sense 10 55
Fearlessness 2/level 25
Field Sense 10 55
Filter Lungs 5 56
Fit 5 25
Flash 15 72
Flexibility 15 56
Flight 40 56
Fugue 50 38
Full Coordination 50/attack 56
Fur 4 56
G-Experience 10 25
Gadgeteer 25/50 25
Garou Gifts Variable WTA114
Generation Variable VTM59
Gesa Variable CM55
Ghost 100/130 VO55
Gills 10 56
Gizmos 5/10/15 124
Gliding 20 56
Group Skill Bonus Variable 177
Growth 10/level 56
Guardian Spirit Variable OW29
Hard to Kill 5/level 25
Harmony with the Tao 20 38
Healing 25 57
Health/Life Insurance 0 IOU18
Heavy Scales 29 57
Heir 5 25
Hermaphromorph 2 57
Heroic ST Variable 57
Hide 28 57
High Pain Threshold 10 B20
High Technology Variable 26
Higher Purpose 5 26
Horns Variable 67
Hyperactive 30 57
Hyper-Reflexes 15 58
Hyper-Strength 30 58
Hyperflight 50/75 57
Ice Clinging 10 52
Ice Skates 5 58
Illuminated 60 38
Illusion 20 72
Image 20 72
Immortality 140 58
Immunity to Disease 10 B20
Immunity to Paradox 50 MTA46
Immunity to Poison 15 58
Immunity to the Delirium 25 MTA46
Immunity to Timesickness Variable 26
Imperturbable 10 26
Improved G-Tolerance 5 to 25 26
In-Betweener Invulnerability 60 VO99
Increased Density 5/level 58
Increased Speed 25/level 26
Independently Focusable Eyes 15 58
Infravision 15 58
Inherent Magic (Knacks) Variable 38, M96
Initiate Powers Variable VO58
Initiation Variable VO55, 58
Injury Tolerance Variable 58
Insubstantiability 80 59
Interface Jack 10 26
Intuition 15 B20
Intuitive Mathematician 25 26
Invisibility 40 59
Invisibility to Machines 20 59
Invulnerability Variable 59
Iron Hand 10/15 26
IST Membership 65+5/Rank IST29
Karmic Ties Variable 39
Kindred Advantages Variable VC14
Knacks Variable 38
Knighthood Variable CA7
Language Talent 2/level B20
Laser 25 73
Legal Enforcement Powers 5/10/15 B21
Legal Immunity 5 to 20 27
Lensman 100 L28
Less Sleep 3/level 27
Light Hangover 2 27
Lightning 20 73
Lightning Calculator 5 B21
Limited Magery (Dance) 8/13/18 39
(Dark-Aspected) 8/13/18 39
(Moon-Aspected) 8/13/18 39
(Musical) 8/13/18 39
(One-College) 10/16/22 39
(Solitary) 10/16/22 40
(Song) 10/16/22 40
(Star-Aspected) 8/13/18 40
(Sun-Aspected) 8/13/18 40
Literacy Variable B21
Longevity 5 B21
Luck 15/30 B21
Lunar Influence 5 39
Lycanthropic Dominance 35 60
Magic Resistance 2/level B21
Magical Aptitude 15/25/35 B21
Magnetic Sense 5/level 60
Mana Damper 5+ 40
Mana Enhancer 25+ 40
Manual Dexterity 3/level 27
Martial Arts Styles Variable MA24
Mathematical Ability 10 B22
Matter Surfing 30 60
Mechanical Telepathy 120 27
Medium 10 41
Metabolism Control 5/level 60
Microscopic Vision 4/level 60
Military Rank 5/level B22
Mimicry 15 60
Mindlink 1/level 41
Mindshare Variable 60
Mode Training 10 WAC56
Modified Arm DX Variable 61
Modified Arm ST Variable 61
Morph 40 61
Move Through Ice 10 62
Mucous Skin 0 U27
Multimillionaire 25/level 27
Multiple Forms 5/add. form 62
Mundanity 5/level IOU19
Musical Ability 1/level B22
Mythos Awareness 5 or 15 CT47
Nanomorphics Variable RO71
Natural Spellcasting 15 41
Neural Cyberdeck Interface Variable 27
Nictating Membrane 10/level 62
Night Vision 10 B22
No Hangover 5 28
Node Variable MTA46
Non-Reciprocal Damage 30 41
Oracle 15 42
Oxygen Storage 14 62
Panimmunity 2/5/10 28
Parabolic Hearing 4/level 62
Passive Defense 25/level 63
Patron Variable B24
Patron (Secret) Variable 28
Patron (Unwilling) Variable 28
Penetrating Call 5 63
Penetrating Vision 10/level 63
Perfect Balance 15 63
Peripheral Vision 15 B22
Pheromone Control 25 63
Pious 5 29
Pitiable 5 29
Plant Empathy 5 29
Polarized Eyes 5 63
Power Investiture 10/level 42
Pressure Support Variable 63
Psi Powers Variable B165, Pl0
Psionic Resistance 2/level 42
Pure Breed 5/level WTA57
Quintessence 2/level MTA46
Racial Memory 15/40 42
Racial Skill Bonus Variable 177
Racially Innate Spells Variable 179
Radar Sense 50+1/hex 63
Radio Hearing 10 64
Radio Speech 25 64
Rank 5 to 10/level 29
Rank (Academic) 5/level 29
Rank (Lodges) 5/level VO54
Rank (Merchant) 10/level 29
Rank (Religious) 5/level 22
Rapid Healing 5 B22
Rapier Wit 5 29
Reawakened 10 43
Reciprocal Rest 15 43
Recovery 10 64
Reduced Sleep 10 64
Reflection Variable 64
Regeneration 10 to 100 64
Regnancy Variable 64
Regrowth 40 64
Reputation Variable B17
Resistance to Disciplines Variable VTM71
Resistant to Poison 5 29
Resurrection 150 64
Retrogression 40 43
Ridiculous Luck 60 29
Robotics Variable RO9
Sanctity 5 29
Sanitized Metabolism 5 65
Scales 3 57
Second Sight 5(2) 43
Second-Stage Stability 25 L29
Secret Communication 20 65
Security Clearance Variable 29
See Ethical Markings 15 RI37
See Invisible 15 65
Semi-Literacy 0 or 5 29
Sense of Perception 100 65
Sensie Talent 2/level 30
Sensitive 5 30
Sensitive Touch 10 65
Serendipity 15/30 30
Shadow Form 50 65
Shapeshifting (Aztec) 15 AZ34
Shapeshifting (Were) Variable 43
Sharpshooter 45 30
Shock 20 73
Shrinking Variable 65
Sidhe Blood Variable CM55
Silence 5/level 66
Silver Sense 5 WTA58
Single-Minded 5 30
Smashing Tail Variable BE101
Smoke 15 73
Snatcher Variable 45
Sonar Vision 0/25 66
Sonic Blast 20 73
Sonic Claws 60 SA30
Speak Underwater 8 66
Speak with Animals 15 66
Speak with Fish 10 66
Speak with Plants 15 66
Spear 30 67
Spearman's Invulnerability 30 CM80
Special Rapport 10 46
Spectrum Vision 40 66
Spheres (Magical) Variable MTA50
Spines 5/15 67
Spiny Fur 33 56
Spirit Empathy 10 46
Status 5/level B18
Step Sideways 60 WTA58
Stretching 30+ 66
Strikers Variable 66
Strong Will 4/level B23
Style Familiarity 1 to 25 30
Subsonic Hearing 0/5 67
Subsonic Speech 0/20 67
Super Climbing 3/level 67
Super Flight 20/level 67
Super Jump 10/level 68
Super Luck 100 46
Super Powers Variable SU55
Super Running 20/level 68
Super Swimming 10/level 68
Surge 15 73
Swimmer 0 U18
Teeth 0/5/10 67
Telescopic Vision 6/level 68
Temperature Tolerance 10/level 30
Temporal Inertia 15 46
Temporary Identity 0 20
Temporary Wealth Variable 18
Tenure 5 31
Thick Fur 28 57
Thick Hide 28 57
Time-Jumper (Harmonian) 75 CCS44
Time-Jumper Variable 46
Totem Spirit Variable WTA59
Toughness 10/25 B23
Trained by a Master 40 31
Transference 40 68
Transformation Variable 68
Treatment, The 125+ IOU20
Tree-Kin 15 31
True Faith 15 47
Tunnel 40+ 69
Ultrahearing 0/5 69
Ultrasonic Speech 0/25 69
Unaffected by Loud Noises 10 BB22
Unaging 15 69
Undying 175 69
Unfazeable 15 31
Universal Digestion 15 69
Unrestricted Reproduction 5/15 U19
Unusual Background Variable B23
Vacuum Adaptation 27 69
Vacuum Support 40 70, SU47
Vampiric Disciplines Variable VTM66, 96
Vampiric Dominance Variable 53
Vampiric Immortality 60 70
Vampiric Invulnerability 150 70
Vampiric Resurrection 150 70
Venom 15/level 71
Versatile 5 31
Very Fit 15 31
Very Rapid Healing 15 31
Very Thin Fur 0 57
Visualization 10 47
Voice 10 B23
Voices on the Wind 10/level CM80
Walk on Air 20 71
Walk on Liquid 15 71
Warm 15 73
Wealth Variable B16
Weapon Master 20/45 32
Webbing 20+2/level 71
Were Form 5/form BE93
Were Form, Garou 52 WTA60
Were Forms Variable 43-44
Wild Mana Generator 50 CM80
Winged Flight 30 56
World-Jumper Variable 48
World Sight 10 48
Wyrd Variable 35
Zeroed 10 32